Freedom Airsoft

(520) 704-5798

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    • Home
    • About Us
    • Hours & Pricing
    • Waiver & Rules
    • Private Parties
    • Events
    • Gallery
Freedom Airsoft

(520) 704-5798

  • Home
  • About Us
  • Hours & Pricing
  • Waiver & Rules
  • Private Parties
  • Events
  • Gallery

Safety Waiver

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Rules

  

AGE REQUIREMENT:

All players must be 7 years old or older, no exceptions. Please note, that airsoft is an extreme sport that can cause minor pain or skin abrasions on impact. There may be loud noises, dimly lit areas, and large crowds. Please evaluate your individual child to make sure this is a suitable environment for them regardless of age.



GUNS:

Players will be allowed to use only airsoft specific guns.  Airguns, BB Guns, or BB guns converted to use airsoft BB’s or Metal BB’s will not be allowed. Only plastic airsoft ammo is allowed.



FPS/RPS LIMITS:  


AEG/HPA/GAS Rifles (CQB): AEG and gas guns 350 fps or under with .20g or 1.15 joules (HPA guns chronoed with .30g) may be used with no minimum engagement distance everywhere on the field. Semi auto only within 15 feet of target, full auto allowed at further distances, no full auto inside killhouses unless shooting a target outside the killhouse that is over 15ft away and (muzzle must be outside killhouse through window or doorway). Mercy kills within 15ft are optional. (See mercy kill rules below!)  Definition for full auto: auto, burst, binary, ramp, etc.) 


AEG/HPA/GAS Rifles (Rifleman): AEG and gas guns between 350 and 400 fps with .20g or between 1.15 and 1.49 joules (HPA guns chronoed with .30g) Full auto is allowed. 15ft minimum engagement distance. You cannot shoot a player or mercy kill them less than 15ft with these guns. Cannot be used inside killhouses unless shooting a target outside the killhouse that is over 15ft away (muzzle must be outside of killhouse through window or doorway). Switch to a secondary shotgun, or rifle that shoots under 1.15j OR a short barrel pistol that shoots under 1.49j for the option of no minimum engagement distance or mercy kill.


Pistols: Short barrel gas pistols that shoot 400 fps with .20g or 1.49 joules and under may be used with no minimum engagement distance everywhere on the field. Semi auto only inside killhouses and within 15 feet of target. Full auto allowed on targets over 15ft away and outside of buildings. HPA tapped pistols must shoot under 1.15j.


DMR Rifles: Between 400 and 450 fps with .20g or 1.49 and 1.88 joules (HPA chronoed with .30g) limit for DMR's. Restricted to semi auto only. 75ft minimum engagement distance. Do not shoot players with these guns within 75ft! Switch to a secondary shotgun, or rifle that shoots under 1.15j, or short barreled pistols that shoot under 1.49j for no minimum engagement distance or mercy kill. 


Bolt Action Snipers: 500 fps with .20g or 2.32 joules for bolt action sniper rifles. 100ft minimum engagement distance. Do not shoot players with these guns within 100ft! Switch to a secondary shotgun, or rifle that shoots under 1.15j, or short barreled pistols that shoot under 1.49j for no minimum engagement distance or mercy kill.


No gun will shoot over 30 rounds per second, if it does you will need to shoot it on semi auto only.



EYEPRO/FACE PROTECTION: 
Eye protection mandatory while on the playing field at all times. Full seal ANSI 787.1 rated eye pro for people ages 18 and up. Full face protection required for people age 17 and under. Minors must use hard mesh or plastic lower face protection with appropriate full seal eyepro, no cloth wraps or shemaghs! The bb's can damage your teeth in addition to your eyes. Mesh eye protection is not allowed as they are not ANSI rated, and there have been many cases where someone will shoot someone with mesh eye pro, and the bb will explode on the outside of the goggle, allowing the bb fragments to get inside an eye. DO NOT REMOVE EYEPRO WHILE ON THE FIELD AT ANY TIME!! YELL "BLIND MAN" IF YOU SEE SOMEONE TAKING OFF EYEPRO! Repeated violations of this will cause the player to be ejected from the session with no refund.


GUN MAGAZINES:
Keep the magazines out of your guns while in the staging area at all times. Make sure they are out before you cross back into the staging area from the field. You may put the magazines in to test your gun only while you are on the field or at the firing range.


CALLING YOUR HITS:

One bb hit anywhere on your body or gear counts as a hit. When you get hit, yell "HIT" loudly and raise your gun or arm high in the air for other players to see. Exceptions are if a bb hits your gun or a ricochet off another object. Be honorable and please call your hits. Repeated offenses on this will result in an ejection from the game or even banned for the day with no refund. If you have an issue with a player not calling their hits do not confront the other player in question, talk to a ref or staff member! 


Keep in mind, there are variables such as wind, range/accuracy of your gun, misfeeding, and bb travel time that determine whether a bb will land on your target. Unless you see bb's physically bouncing off a player, do not assume they are hit. There are also instances where an opposing player might not even feel and/or hear the bb hit them, take note of these potential situations while playing.


Dead players do not talk unless calling for a medic when applicable. If it's a respawn/revive game, dead players may talk after respawning/revive. Calling out enemy positions while dead is cheating and not allowed.


MERCY KILLS:

For players with guns that shoot under 1.15j and are within 15ft of their target, you have the option to conduct a mercy kill. The player on the receiving end can either call the mercy hit OR shoot back provided they also use a gun that shoots under 1.15j (or 1.49j pistol) or a melee weapon. The player on the receiving end cannot feign taking a mercy hit then shoot back immediately after taking the mercy kill, they must walk back to respawn or off the field depending on the game mode.


INSIDE KILLHOUSE: 

There are three multi-room killhouses on the field.  No minimum engagement distance inside these buildings with guns that shoot 350 fps (1.15 joules) or under with a .20g bb. Semi auto only inside, no full auto unless shooting out of a door or window to a target standing at least 15ft outside the killhouse, gun barrel must break the plane of the window or door to use full auto.  Full face protection highly recommended if you enter. If you have a gun that shoots over 350 fps (1.15j), you cannot engage targets inside the killhouse while you are also inside with that gun, you must switch to a secondary that shoots under. No burst, binary, or ramping allowed in killhouses.


BLINDFIRING:
This is a safety hazard. Do not stick your weapon around cover while not looking where you are shooting! You must aim down the sight of your gun to fire. We will eject you from the game if you are caught doing this. Players may not shoot through holes or cracks of cover smaller in diameter than a golf ball.


BLIND MAN:
If you see someone removing or lose their eye protection on the field you will yell out "blind man". Every other player will then yell "blind man". You will then stay in place, cease fire, and put your gun on safety until a ref resumes the game. Blind man is also for real life emergencies.


RIOT SHIELDS:

Riot shields are allowed on the field. When the shield gets hit with a bb, the shield-bearer is not dead, but must drop the bottom of the shield against the ground and can not walk for 5 seconds, they can move the shield but can not walk to another position. After 5 seconds they can move. To shoot while using a shield, you must break the shield 90 degrees left or right. Shields will not become unusable if they get shot. Any direct bb or grenade hits to the shield bearers body counts as a death.



GRENADES: 

Grenades must blow up or make an audible boom noise. 10ft kill radius where the grenade detonates unless the player is completely behind hard cover. Players hit directly by a bb detonated from grenades that shoot bb's are dead, even if the grenade detonated over 10ft away.  If you have questions, ask a staff member. 


Examples of "lethal" grenades allowed: EG67, TAG-67, Thunder-B, Tornado 2 frags, 6mmProShop BB shower grenades.  Approved smoke grenades may be used but are non-lethal during play. Any homemade frag, smoke, or sound grenade must be inspected and approved by a staff member for use on the field. 


The use of "dummy grenades" are no longer allowed.



MELEE WEAPONS: Only rubber or foam knives, swords, axes, and pans may be used. To kill a player with a melee weapon lightly tap them on the shoulder with the melee weapon. 



LASERS: 

They are allowed to be used. However, do not shine them in players eyes or at cars/aircraft, or you will be ask to leave for the day with no refund.



OBJECTS AND WILDLIFE ON THE FIELD:
Do not move the cover on the field or touch/shoot any of the wildlife. Do not climb on the buildings or shipping containers. If you come across something of concern please notify a ref or staff member immediately.


ALCOHOL/DRUGS:
No alcohol or drugs permitted in the staging area or the playing field.


BE RESPECTFUL: 
Please be respectful to your fellow players and staff. Airsoft is a game of honor and integrity and should be put into practice. If you start or contribute to any cheating, hazing, bullying, or fighting, we will ban you from the field. As for language, keep it PG-13 please! 


Most of all, enjoy the game and have Fun!!

Freedom Airsoft

7850 East Valencia Rd. Tucson, AZ 85747

(520) 704-5798

Copyright © 2023 Freedom Airsoft - All Rights Reserved.